LD's latest progress for February 2021.
Recently I was discussing with my staff that we desperately needed to sift through the documents we have for LD and cut some features. We have been using these documents for over 2 years now and they have not received any recent updates since I first wrote in them. We only use the docs to organize the mod's features and as a basic guide to build LD. Its important to keep these things maintained for the mods further development.
The main things we're trying to do with these new documents are -
♡ Make the documents consistent with each other so they all have generally the same font, sizes, structure, etc. This will make it easier to read as the consistency of the doc won't change depending on which document you read. This is mainly the programmers so they have an easier time knowing what the mod's intentions are.
♡ Have the mod be about a few specific things and keep focused on those said things. This will help the mod have a structure in its earlier stages and have the more complex ideas a ground to stand on.
♡ Go through every current document to find things like very old versions of mod ideas and documentation straight from LMM. This is just clean-up for more than a year's length in writing stuff down. Some of the stuff in the current documents are about when this was still just an update to LMM and not a new mod.
♡ Design and Tweak current important features lacking documentation and development. This is kinda self-explanatory, but it just means we're designing things that need to be expanded upon instead of adding new features
DISCONTINUED FROM LD
♡Sugarn [Adding a new dimension seemed too much, so we will be sticking with cafe structures instead]
♡Bosses/Mobs [most bosses/mobs pitched seems not very suitable for a maid mod, so they have been scrapped until further notice]
Trinity
Hydraulic
Sugarton
WanderMaid [Will be replaced with cafe maid]
[More]
I wanted to focus more on the jobs and servants more than anything without extra distractions. Do not worry. Not all features are officially cut! This will leave less work for the staff to do and hopefully, it will speed up some progress of the mod's progression.
luv ur mod owo
I enjoy this mod very much!
I don't have any knowledge of mods, so I may be missing the point.
Butcher knife image isn't sized properly so it looks like the whole minecraft mipmap isn't working.
I removed the image and the mipmaps worked fine.
It looks like same problem is happening as this.
https://www.reddit.com/r/feedthebeast/comments/591tlq/lets_talk_about_mipmapping/
I am glad that the project is still alive, I wait patiently for some beta, wonderful work!